Archive for July, 2011

Episode 5: Sistas

Sisters of Battle that is, the White Dwarf is here, the codex is fresh and we’re all over it.  We compare new to the old Codex and Bill sprinkles in some of this thoughts as a current Witch Hunters player.  Also in this episode, Turn 8’s very first review: Kill Team.  Bill and I discuss the game, our thoughts and give it a rating.

  • 00:00:00  Episode 5 Intro and Contents
  • 00:02:00  The Round-up: What Have We Done Since Last Episode?
  • 00:16:24  This Random Time Period In 40k!
  • 00:39:19  Codex Breakdown: Sisters of Battle White Dwarf Edition … Part 1
  • 01:33:08  Battle Report Info
  • 01:37:33  Battle Report
  • 01:48:22  Stratagem and Post Battle Discussion
  • 01:58:15  Turn 8 Reviews … Kill Team
  • 02:32:45  Rules of Engagement
  • 02:51:25  Thanks for Listening!

Links From the show:

As promised, links to Brave New World and the Northeast Gamer’s Hub forums

The music in this episode is used under Fair Use or is royalty-free

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Space Marine Multiplayer Details!

As some of you may have heard, THQ announced the multiplayer details for Space Marine at the recent Comic-Con in San Diego.  A lot of details were announced and I have to say it looks pretty damn good.  We will be talking about it in the upcoming podcast, but until then I thought I’d detail all the features in case you missed it.

Key features:
8 vs 8 Gameplay
8 Imperial Space Marines face off against their evil counterparts, the Chaos Marines.  It will have several game modes, two of them being Annihilation, which is basically a Team-Deathmatch, and Capture and Control, an objective based capture point mode.

3 classes:
Tactical Marines – Balanced build, armed with a multitude of weapons such as Plasma Gun, Stalker Pattern Bolter, Storm Bolter, Mechanicus Vengeance Launcher and Melta Gun.  In melee, this class wields a simple but effective combat knife.
Assault Marines – Close Combat specialists who can wield Chainswords, Power weapons, and Thunder Hammers along with side-arms like the Bolt Pistol and Plasma Pistol.  They make use of a jumpack to allow them to rapidly close on their enemy.
Devastator Marines – Heavy Weapons units who can be armed with guns such as Heavy Bolters and Plasma Cannons.  This is a ranged class that can vaporize units from afar.

Perks and adjustable loadouts.
Whichever class you choose, you are able to pick the weapon options before and perhaps during the game.  It will not be like Halo or Gears where you find weapons in the battlefield.  You can also pick Perks, a system popularized by Call of Duty, where you can pick additional abilities or upgrades for your character.  This allows you to fine-tune any class into your ideal Marine.  Of course, many of these options will be unlocked from multiplayer, so you will need to work your way up to your ideal fighting load-out.

Some examples of Perks are as follows:

Tactical Class Perks:
Teleport Homer – Allies re-entering combat can do so at your position, as long as you remain alive.  A great way to keep the pressure on the enemy.
Weapon Versatility – Allows the player to equip an extra primary weapon, truly exemplifying the versatility of the Tactical Marine.
Kraken Bolts – Bolter deals more damage to enemy Armor and can punch through targets.

Devastator Class Perks:
Feel No Pain – Increased resistance to damage from close-combat weapons and explosives.
Furious Stomp – Increased damage and area of effect when executing a stomp.
Heavy Bolter Coolant – Greatly reduced heat build-up for the Heavy Bolter

Assault Class Perks:
Blast Off – Engine exhaust when jumping away causes damage to enemies.
True Grit – Equip the Bolter in place of the Bolt Pistol, holding it one-handed.
Swordsman’s Zeal – Regain some health with each successful strike of the Chainsword.

Complete Armor Customization.
For some people, this is perhaps the most interesting tid-bit of information. Space Marine will allow of unparalleled customization for your multiplayer character.  First off, they will include a good amount of the established Space Marine Chapter and Chaos Legion looks that exist in the tabletop game.  One of them is of course the Ultramarines, who are the protagonists of the single player campaign.  Imperial Space Marines and Chaos Marines will have unique looks and armor sets, so they will be easily distinguishable on the battlefield.

Beyond that, you will have the ability to modify the look of several pieces of armor including: helmet, chest piece, left shoulder, right shoulder, left arm, right arm, left leg, right leg, and backpack.  Each one of these will have several different looks, and each can be assigned 3 different color options which are completely independent of the rest of the armor.  So you will not be locked into choosing a color theme that persists through the whole suite.  Each piece could be a completely different set of colors.  You can also modify the icons that adorn the armor in several places.  In all, there are supposedly 1.8 billion unique color/armor combinations in the game.

Overall, the multiplayer of Space Marine is looking fantastic.  Hopefully some kind of co-op gameplay will also be announced, I would love to see a co-op campaign or Horde mode in the game.  Want to see some of the features for yourself?  Read on passed the break. Read the rest of this entry »

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Episode 4: A New Hope

In this episode we take a heavy stare into the middle distance of … The Future … of Warhammer 40k, reviewing the rumored rules for the upcoming 6th edition.  Yet as mighty as we are that’s well more than we could handle alone, so, to help us with this we’ve invited our very good friend-of-the-show, Andy, to be our first special guest.

  • 00:00:00 Episode 4 Intro and Contents
  • 00:02:00 The Round-up: What Have We Done Since Last Episode?
  • 00:21:26  This Random Time Period In 40k!
  • 00:37:17 The Distant Future (this segment is quite long but chock full of goodness!)
  • 02:01:44  Battle Report Info
  • 02:07:48  Battle Report
  • 02:19:52  Stratagem and Post Battle Discussion
  • 02:28:57  Rules of Engagement
  • 02:34:48  Thanks for Listening!

Links From the show:

Check out the blogs of our special guest, Andy!

The music in this episode is used under Fair Use or is royalty-free

On a personal note, I apologize for my own audio in this episode.  I’m a little quiet as it turns out my microphone input volume decided to go down to like 25% for no reason.  Sorry about that.

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Making Terrain With A Styrofoam Cutter

In the last podcast you heard me mention the use of a styrofoam cutter so I thought I’d write up a little tutorial on how to do that.  I dug around my house and found a few scrap pieces of foam and decided to build a quick modular hill.   I gathered some foam, the cutter, flock grass, white glue and some grey primer.





Using the cutter I went around the foam pieces and held the wire at a 45 degree angle.  As I was cutting I moved the wire in random up and down movements until I cut out the entire piece to give the hill a nice rocky look.  I did the same thing for the rest of the foam pieces.  You may want to stack the foam pieces a few times and cut them again to make sure they look good stacked on top of one another.

Read the rest of this entry »

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