Episode 23: The Aquila Has Landed


It’s 6th Edition baby!  Everything old is new again, including podcast episode titles, hooray!  Anyway, as I’m sure you’ve guessed, this is our first episode officially covering 6th edition of Warhammer 40000.  We’ve got a full crew this go ’round with Andy, Mike and Dave joining us to give first impressions on the new rules.  Plus our signature Battle Report this episode covers a lot of new features, including allies!  Not to mention the triumphant return of the Rules of Engagement.  We’re going back to basics with this one and starting simple, with movement.  P.S.  I apologize if it sounds like some of us are standing in a wind tunnel during this episode.  It’s been well over 90 degrees here (33 for you Celsius folks) and the A/C’s are on overdrive.

Plus don’t forget the usual great content including This Random Time Period in 40k …

Play
  • 00:00:00  Episode 23 Intro and Contents
  • 00:02:00  The Round-up: What Have We Done Since Last Episode?
  • 00:21:12  This Random Time Period In 40k! – Finecast and Chaos rumors, new Forgeworld and Black Library
  • 00:34:29  First Impressions: 6th Edition
  • 01:23:05  Battle Report Info
  • 01:34:39  Battle Report – Tyranids vs. Space Marines with Blood Angel allies
  • 01:53:35  Stratagem and Post Battle Discussion
  • 02:11:00  Rules of Engagement: Movement
  • 02:17:49  Thanks for Listening!

 

Music used in this episode is royalty-free.

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  1. #1 by Thorhammer on July 24, 2012 - 5:05 pm

    You guys seem a little confused by look out sir rules. I think te issue with the Internet is that people are looking at this rule outside the context of the greater rule book.

    There are two methods of wound allocation. 1 if the unit is taking the same saves against the attacks, ie a tac squad + sgt saving against bolster fire, and 1 for mixed save units, ie a wolf guard terminator in a squad of grey hunters.

    In the 1st case, you roll all your saves and then allocate unsaved wounds, at which point the sgt gets to use look out sir to move unsaved wounds he would take due to normal wound allocation procedures (nearest to furthest)

    In the second method, since the wolf guards save is better than the grey hunters, you have to look out sir and then take the saves

    Hope that clears things up, great podcast

    Thanks!!

  2. #2 by Rich on July 24, 2012 - 5:14 pm

    Hi Thorhammer, thanks for the comment! You are entirely correct and that is exactly how we play the rule, though it’s quite possilbe that we didn’t make that clear in the podcast so thank you for taking the time to do so here. We love contributions like this!

  3. #3 by Opy on July 26, 2012 - 7:38 pm

    Yeah, for the first week or 2 we were playing the incorrect way. We did re-examine it and start playing the way you describe a few days before we recorded the podcast. We kinda went on about it because we still met a lot of people that played incorrectly. Things have gone smoother since then.

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