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As some of you may have heard, THQ announced the multiplayer details for Space Marine at the recent Comic-Con in San Diego. A lot of details were announced and I have to say it looks pretty damn good. We will be talking about it in the upcoming podcast, but until then I thought I’d detail all the features in case you missed it.
8 vs 8 Gameplay
8 Imperial Space Marines face off against their evil counterparts, the Chaos Marines. It will have several game modes, two of them being Annihilation, which is basically a Team-Deathmatch, and Capture and Control, an objective based capture point mode.
Tactical Marines – Balanced build, armed with a multitude of weapons such as Plasma Gun, Stalker Pattern Bolter, Storm Bolter, Mechanicus Vengeance Launcher and Melta Gun. In melee, this class wields a simple but effective combat knife.
Assault Marines – Close Combat specialists who can wield Chainswords, Power weapons, and Thunder Hammers along with side-arms like the Bolt Pistol and Plasma Pistol. They make use of a jumpack to allow them to rapidly close on their enemy.
Devastator Marines – Heavy Weapons units who can be armed with guns such as Heavy Bolters and Plasma Cannons. This is a ranged class that can vaporize units from afar.
Perks and adjustable loadouts.
Whichever class you choose, you are able to pick the weapon options before and perhaps during the game. It will not be like Halo or Gears where you find weapons in the battlefield. You can also pick Perks, a system popularized by Call of Duty, where you can pick additional abilities or upgrades for your character. This allows you to fine-tune any class into your ideal Marine. Of course, many of these options will be unlocked from multiplayer, so you will need to work your way up to your ideal fighting load-out.
Some examples of Perks are as follows:
Tactical Class Perks:
Teleport Homer – Allies re-entering combat can do so at your position, as long as you remain alive. A great way to keep the pressure on the enemy.
Weapon Versatility – Allows the player to equip an extra primary weapon, truly exemplifying the versatility of the Tactical Marine.
Kraken Bolts – Bolter deals more damage to enemy Armor and can punch through targets.
Devastator Class Perks:
Feel No Pain – Increased resistance to damage from close-combat weapons and explosives.
Furious Stomp – Increased damage and area of effect when executing a stomp.
Heavy Bolter Coolant – Greatly reduced heat build-up for the Heavy Bolter
Assault Class Perks:
Blast Off – Engine exhaust when jumping away causes damage to enemies.
True Grit – Equip the Bolter in place of the Bolt Pistol, holding it one-handed.
Swordsman’s Zeal – Regain some health with each successful strike of the Chainsword.
Complete Armor Customization.
For some people, this is perhaps the most interesting tid-bit of information. Space Marine will allow of unparalleled customization for your multiplayer character. First off, they will include a good amount of the established Space Marine Chapter and Chaos Legion looks that exist in the tabletop game. One of them is of course the Ultramarines, who are the protagonists of the single player campaign. Imperial Space Marines and Chaos Marines will have unique looks and armor sets, so they will be easily distinguishable on the battlefield.
Beyond that, you will have the ability to modify the look of several pieces of armor including: helmet, chest piece, left shoulder, right shoulder, left arm, right arm, left leg, right leg, and backpack. Each one of these will have several different looks, and each can be assigned 3 different color options which are completely independent of the rest of the armor. So you will not be locked into choosing a color theme that persists through the whole suite. Each piece could be a completely different set of colors. You can also modify the icons that adorn the armor in several places. In all, there are supposedly 1.8 billion unique color/armor combinations in the game.
Overall, the multiplayer of Space Marine is looking fantastic. Hopefully some kind of co-op gameplay will also be announced, I would love to see a co-op campaign or Horde mode in the game. Want to see some of the features for yourself? Read on passed the break. Read the rest of this entry »
It’s that time folks, it’s finally here, the long awaited Grey Knight FAQ update. It really is mostly a FAQ update as well. These things usually have both Errata and FAQ’s but in this edition there are only two pieces of errata.
So what about the FAQ’s? Well I won’t tell you everything here (we’ll leave that for the next podcast episode) but there are a few things of note. Daemon’s have been cleared up, giving a list of what counts (hint, if it’s possessed, it counts). Personal teleporters on your Dreadknight just means it’s a monsterous creature that moves like jump infantry. Nemesis Falchions only give plus one to attack. The Effect of Servo-Skulls do not stack and they don’t work on Orbital Strikes. And finally, the big one, Scouts do not get to use their shunt move as part of the Scout Move.
SOURCE: Games Workshop FAQ Page
Hey everyone, just thought some of you might like to know that we have finished recording Episode 2! The episode should “air” this Friday so stay tuned!
Additionally I wanted to mention that we are looking to do a Q&A section of the podcast but that means we need some Q’s to throw our A’s at. If you have a question you’d like to ask or a topic you want to hear discussed on the podcast, send us an email to email@example.com. You can also ask questions in the comments section of each episode’s post, or send them via Twitter to @turn_8. The best way, however, is probably to Like us on Facebook and ask you questions there! It’s a great way to start up a conversation and get instant feedback as well as a possible mention on the show!
Anyway, keep an eye here as always, new episode is on it’s way!
Well, it’s the 23rd, and you know what that means (if you listened to the podcast, or, read a lot of other news sites …) The Citadel Finecast have been revealed and they are, in fact, resin models. So far all I know is that it’s a “unique resin formula” which means next to nothing to me. No word yet on the toxicity levels and whether or not you should exercise the same caution working with these models that you would working with Forge World models (my advice, do so just in case).
As Andy Hall of Games Workshop puts it, “it’s nothing less than a new era in wargaming, as we launch the highest quality miniatures the world has ever seen – Citadel Finecast.” Bold words but as you can see, they are very impressive models.
I am personally interested in the newer Finecast version of the Dark Eldar Haemonculus and I know Opy will be trying hard to resist re-buying his metal Eldar models in resin (he’ll crack) but what are you interested in? Leave us a comment and let us know!
Over 100 new blisterpacks should be in stores this Saturday, regardless of what country you live in (unless of course that country doesn’t sell GW stuff …) and you’ll be able to pick up the new White Dwarf then as well, detailing info on the Murderous Skies.
SOURCE: Games Workshop
Well, well, well … what do we have here? Not the Razorwing sadly, that was just a tease, but there are three new Dark Eldar models available for pre-order from Games Workshop as of today, as well as the Dark Eldar Battleforce. You can pre-order any of them now and they will become available on June 4th.
So let’s get into the details, shall we? Or you can skip right through to the gallery below, either way.
The Talos Pain Engine/Cronos Parasite Engine
One kit will make either monstrous creature and they look amazing in my opinion. I actually didn’t mind the look of the old one but this one just blows it away. These half machine, half … something that used to be living, things can slice and dice and shoot twin-linked Splinter cannons, good times to be had. Price in the U.S. is set at $44.50 for the 89 piece kit.
This little open-topped, dedicated transport comes with two hanging Wyches to represent the unit being transported. These will also work with your Raider if you want to mix and match, which is a good thing if you’d, say, want to put a squad of 5 Kabalite Trueborns with Shardcarbines and Splinter cannons on the transport that can also have two Splinter cannons. If you’re within 18″ and didn’t move, that’s 33 poison weapon shots, just stay away from armor. Price in the U.S. is set at $30.00 for the 62 piece kit.
These would be the Dark Eldar’s shooty fast attack unit for those that don’t want to be all up close and personal like the Hellions. These Shardcarbine wielding man-birds look really nice. The detailing in the wings, especially the feathered variety, will probably make those bits quite desirable to several other armies out there. Price in the U.S. is set at $25.00 for the 80 piece kit.
This is your standard get-started-with-40k kit. That said, it’s a pretty good deal as it comes with 10 Warriors, 10 Wyches, 3 Reaver Jet Bikes and a Raider, all for about $22US less than what they would cost individually. Price in the U.S. is set at $95.00 for the 365 piece kit.
Well I know I’m excited about this but it may just be because my army is Dark Eldar … hmm … anyway, if you would like to order, hit up the source link and get to it!
SOURCE: Games Workshop Advanced Orders
OK, well, we haven’t actually spoken yet it seems but a new podcast is coming. The “Turn 8″ podcast will contain a casual perspective from fans of Games Workshop’s, Warhammer 40k hobby. Our panel includes:
- Bill, A.K.A. Skelator88, a veteran of the hobby (and maybe a little bitter).
- Opy, A.K.A. Opius, reader of the Codexes, knower of the rules.
- Rich, A.K.A. Raiven (that’s me!) … the noob (of sorts).
We hope that the dichotomy of Bill’s (vast) years with the hobby and my relative newness, blended with the knowledgy nougat that is Opy, will make for quite a tasty podcast for experts and novices alike.
Expect each episode to be roughly one hour long and contain an intro, a roundup of hobby events since the last episode, Battle Reports and possible analysis of strategies involved in said battles, the Rules of Engagement (a segment devoted to an overview of a small section of the rules each episode, for novices such as myself) and finally Q&A.
From time to time there may also be:
- 40k News from Games Workshop and other related entities.
- Predictions, Rumors and Wishes (and unicorn tears).
- Fiction Updates and Reviews (with relation to the books).
- Codex Breakdowns when a new codex arrives.
- FAQ Updates.
- Warhammer 40k in the realm of video games.
Our very first episode should hopefully “air” in a few weeks time and contain a very special Battle Report (not that you’d know the difference, since it’s the first one, right?) about Berks Spring Assault II. Opy will be participating and I, will … not, however, I’ll be there to cheer him on and hopefully snag some pictures and possibly an interview or two.
Until then, thanks for hanging in for one more turn …