Posts Tagged Berks

Episode 6: The Exhibition

The long awaited grudge match between counties has arrived!  Montgomery takes on Berks in a no-holds-barred cage fight!  Ok not really, but we do have a long awaited friendly competition between gaming clubs.  Join us inside this episode for our special extended edition battle report between Brave New Worlds and the Berks Gaming Club; plus check after the break for Derek, the BNWs Grey Knight player’s two part video battle report covering the exhibition.

Also, bonus points if you know why I gave the Grey Knight Battle Barge that name, let us know in the comments!

Play
  • 00:00:00  Episode 6 Intro and Contents
  • 00:02:00  The Round-up: What Have We Done Since Last Episode?
  • 00:16:18  This Random Time Period In 40k!
  • 00:29:11  Battle Report Info
  • 00:56:21  Battle Report
  • 01:22:57  Stratagem and Post Battle Discussion
  • 01:50:57  Rules of Engagement
  • 02:04:03  Thanks for Listening!

Links From the show:

Links to Brave New World and the Northeast Gamer’s Hub forums again.

The music used in this episode is royalty-free.

Read the rest of this entry »

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Brave New Worlds Vs. Berks Gaming Club

Better late than never they say … which doesn’t apply all the time by the way, like for the antidote …

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The Last of the Berks Images

It took far too long but I finally got around to sorting through and resizing the rest of my pictures from Berks Spring Assault II.  Enjoy!

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Episode 1: A Podcast Has Landed

Has LandedIt’s here! It’s finally here! Get ready everyone, for the very first episode of the Turn 8 Podcast! It has been a tremendous amount of work but in the end, I think it was worth it.

Play
  • 00:00:00  Welcome to Episode 1 of the Turn 8 Podcast
  • 00:01:59  Personnel Introductions
  • 00:25:03  This Week in 40k!
  • 00:30:11  Discussing Berks
  • 00:54:05  Battle Report
  • 01:04:49  Stratagem and Post Battle Discussion
  • 01:14:12  Rules of Engagement
  • 01:21:14  Q&A
  • 01:21:53  Thanks For Listening!

Links From the Show:

Music in this episode is used under Fair Use or is royalty-free

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Berks Assault: Game 4

Opy Win'sThis is the battle report from my 4th game at the Berks Spring Assault.  I played against the second Chaos Marine player of the day, who had an exceptionally painted Khorne theme throughout his entire army.  I was playing Eldar of course though the list I brought to the tournament was slightly different then what I showed in my earlier post.

 

 

 

 

My list: Eldar

  • Farseer with Doom and Runes of Warding
  • The Avatar of Khaine
  • 5 Dire Avengers in a Wave Serpent with a TL Missile Launcher, a Shuriken Cannon, and Spirit Stones
  • 6 Jetbikes with 2 Shuriken Cannons
  • Vyper with Scatter Laser and Shuriken Cannon
  • Vyper with Scatter Laser and Shuriken Cannon
  • War Walkers with Dual Shuriken Cannons
  • Wraithlord with Scatter Laser and Missile Launcher

Opponent’s List: Chaos Marines

  • Daemon Prince with the Mark of Khorne
  • Chaos Lord with Mark of Khorne, Daemon Weapon, Melta Bombs, and a TL Bolter
  • 5 Khorne Berzerkers with 2 plasma pistols and a Skull Champion with a power weapon and plasma pistol in a Rhino
  • 5 Khorne Berzerkers with 2 plasma pistols and a Skull Champion with a power fist and plasma pistol in a Rhino
  • Defiler with 2 Close combat weapons

I personally play Chaos as well, so I am going into this game knowing what all of his units can and can’t do.  I see that besides the Battle Cannon on the Defiler, he has almost no ranged attack power.  Instead, all of his strength is in his melee attack ability.  I have the Avatar which can stand up to the Berzerkers without too much of a problem but the Daemon Prince and the Lord will be able to do a lot more damage.  My plan is to throw the Avatar into combat as soon as possible and tie up a few of his units for as long as I can.  Hopefully he can last a few turns and allow the rest of my army to pick off his mobility (the Rhinos) and destroy the Defiler.  If I can do this then my fast army can run circles around him and stay out of his melee range.  Yay turbo-boost and Flat-out! Read the rest of this entry »

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Berks Aftermath Teaser

Berks Gaming Club Cake

This is no lie

It is with bitter-sweet words that I write that the Berks Spring Assault II tournament has come and gone.  Those that read some of our earlier posts will know that the Berks PA Gaming Club held the event this past weekend on Saturday, May 14th.  50 players participated in 100 games of Warhammer 40k and from where I was standing (which was all over the place), everything seemed butter smooth.  My proverbial hat is off to Mike and his staff of helpers for making my first ever 40k tournament experience a truly great one.  I also want to call out all of the players that gamed that day for being a great bunch of people.  Everyone was social and friendly, good times were had by all.

OK now on to our stuff.  With the tournament behind us, Bill, Opy and I are now fully working on the very first episode of the Turn 8 podcast.  With so much content and information gathered at Berks it takes time to sort through it all so this is our teaser trailer of sorts.  I have an hour and a half worth of video, 215 pictures and four documented matches between Opy and his opponents to sort through.  Keep an eye here for more galleries of photos and our first podcast episode to air this weekend.  Opy also has a Battle Report blog post in the works and we will be making posts to our Youtube channel with a Video Battle Report on the “Battle for Planet Shale” (Opy and Bill’s pre-berks test game).  Additional videos showing the Berks tournament and a Video Battle Report from Berks will be coming in the next few weeks.

Until then, enjoy the photos!

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The Dust Settles on Planet Shale

Ultramarines Hold Up

Sir, we have a problem ...

Opy and I were able to get one play test in before the Berks Spring Assault II.  It was a good battle right to the end.  The Eldar ended up winning by holding one objective and contesting the other.

At the start of the game I believe my deployment was a bit flawed.  I set my Thunderfire cannon too far away and I also failed to account for the victory points game style.  I was playing by normal 5th edition rules from the start and trying too hard to take out all Eldar troops so, at best, all they could do is tie.  By the time I was reminded about that, it was already turn 4 and much too late to take out the Avatar and the Wraithlord.

The Space Marines ultimately fell to the monstrous creatures as they were unable to take them out effectively.  All my Drop Pods came down just where I wanted them too and they were able to cut down some Eldar firepower.  The Dreads, after their initial turn, were then taken out with ease by the Avatar and the Wraithlord.  My Drop Pod with He’Stan was able to drop right behind the Wave Serpent and hit the rear armor.  Eventually they forced the Eldar to do an Emergency Disembark where He’Stan and the squad first blasted, then squished the Farseer with a Powerfist.

My scouts, sitting on one objective survived, a ton of Eldar shooting with their 2+ cover save(Camo Cloaks and Bolster Defenses).  When I was reminded about the game being all about victory points and not normal 5th edition rules I did get one turn of blasting the Wraithlord and I was able to get it down to one wound.  If only I shot at that thing more I might have been able to hold on.  Oh well.

My Tactical squad gets the MVP as they popped the Wave serpent the turn they came down and crushed the squad inside and the Eldar HQ.  The Space marines lost by only about 50 points so not too shabby.  A few minor adjustments in my deployment and play style and this battle could have gone the other way.

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