Posts Tagged Space Marines

Episode 40: Milestone

40k timelineWhy Milestone?  Because it’s episode 40!! …. K ….!!  Ahem, anyway, we’ve made it to our 40th episode and very conveniently it’s just in time for a Space Marine Codex Review, presented by Bill.  But that’s not all the review we have for you, oh no.  We also have Opy and Dave’s mini review of the Iyanden Codex supplement (with a smidge of Black Legion thrown in there for good measure).  Finally, Bill’s back again to review Space Hulk the Card Game: Death Angel from Fantasy Flight games.  The news is back again in this episode and to top it all off, a special, albeit short, Space Marines vs. Orks Battle Report.  The ultimate match up, featuring me attempting to do an English football hooligan-y, Ork-like accent.  Attempting being the key word there as the decision was made last second (actually after last second since I had recorded the deployment phase in a regular voice already) and without preparation.  It starts a bit dodgy and veers into the Australian more than I’d like, but oh well!  Please enjoy the nutty goodness of Episode 40!

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  • 00:00:00  Episode 40 Intro and Contents
  • 00:02:00  The Round-up: What Have We Done Since Last Episode?
  • 00:45:18  This Random Time Period In 40k!
  • 01:12:27  Codex Review: Space Marines
  • 02:09:19  Battle Report Info
  • 02:16:40  Battle Report – Space Marines vs. Orks
  • 02:26:59  Stratagem and Post Battle Discussion
  • 02:34:03  Codex Review – Supplemental: Iyanden
  • 02:54:16  Bill’s Gaming Corner: Space Hulk the Card Game – Death Angel
  • 03:19:43  Thanks for Listening!

Links From the show:

Music used in this episode is royalty-free.  Some tracks used in the episode by Machinimasound.com including:

  • The End of Mankind
  • Queen of the Night

Licensed under Creative Commons CC-BY 3.0 Unported License | https://machinimasound.com/license

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Episode 31: Rise of the Dark Angels

Rise of the Dark Angels PosterHappy belated New Years everyone!  And happy belated episode as well but hopefully this episode should be worth the wait.  We’ve got some news, we talk about the Dark Angels and some rumors but I do have to mention that due to the late airing of this episode (entirely my fault by the way) some of the content is already a bit out of date.  Just keep in mind while listening that we recorded this before Dark Angels had officially arrived and all will be right with the world.  Additionally in this episode we close out the Campaign Trail as Opy, Andy and Dave participated in the epic battle to end all.  Details inside!  We also have another Q&A session so please enjoy!

 

 

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  • 00:00:00  Episode 31 Intro and Contents
  • 00:02:00  The Round-up: What Have We Done Since Last Episode?
  • 00:39:18  This Random Time Period In 40k! – Peek into Crusade of Fire and where to get it, plus Dark Angel rumors.
  • 01:01:40  The Campaign Trail: End Times
  • 01:36:20  Battle Report Info
  • 01:42:20  Battle Report – Chaos Space Marines. vs. Space Marines
  • 02:01:02  Stratagem and Post Battle Discussion
  • 02:11:13  Q&A: Nids Without Tervigons
  • 02:31:48  Thanks for Listening!

Music used in this episode is royalty-free.

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Episode 23: The Aquila Has Landed

It’s 6th Edition baby!  Everything old is new again, including podcast episode titles, hooray!  Anyway, as I’m sure you’ve guessed, this is our first episode officially covering 6th edition of Warhammer 40000.  We’ve got a full crew this go ’round with Andy, Mike and Dave joining us to give first impressions on the new rules.  Plus our signature Battle Report this episode covers a lot of new features, including allies!  Not to mention the triumphant return of the Rules of Engagement.  We’re going back to basics with this one and starting simple, with movement.  P.S.  I apologize if it sounds like some of us are standing in a wind tunnel during this episode.  It’s been well over 90 degrees here (33 for you Celsius folks) and the A/C’s are on overdrive.

Plus don’t forget the usual great content including This Random Time Period in 40k …

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  • 00:00:00  Episode 23 Intro and Contents
  • 00:02:00  The Round-up: What Have We Done Since Last Episode?
  • 00:21:12  This Random Time Period In 40k! – Finecast and Chaos rumors, new Forgeworld and Black Library
  • 00:34:29  First Impressions: 6th Edition
  • 01:23:05  Battle Report Info
  • 01:34:39  Battle Report – Tyranids vs. Space Marines with Blood Angel allies
  • 01:53:35  Stratagem and Post Battle Discussion
  • 02:11:00  Rules of Engagement: Movement
  • 02:17:49  Thanks for Listening!

 

Music used in this episode is royalty-free.

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Episode 13: Business As Usual

::Looks for Imotekh::  Is he gone?  Good.  With the Necrons out of the way we’re back to business as usual here at Turn 8 HQ.  Of course that doesn’t actually mean we’re done with old clanky face but we can finally talk about other things … like Faith And Fire by James Swallow.  Also, we get back to the Games Workshop news and rumors we’ve missed in the passed several weeks, plus, this week’s battle report finally pairs up a classic fight between the Space Marines and the Orks, so go ears on with Episode 13!

One last thing, you don’t happen to know any Ultramarines fans out there do you?  Well they might want to listen in on This Random Time Period in 40k … something about a limited edition … something …  😉

Plus don’t forget the usual great content including the Rules Of Engagement …

Play
  • 00:00:00  Episode 13 Intro and Contents
  • 00:02:00  The Round-up: What Have We Done Since Last Episode?
  • 00:22:47  This Random Time Period In 40k!
  • 00:57:55  Battle Report Info
  • 01:06:28  Battle Report
  • 01:20:23  Stratagem and Post Battle Discussion
  • 01:33:47  Turn 8 Reviews: Faith and Fire by James Swallow
  • 01:55:49  Rules of Engagement
  • 02:06:15  Thanks for Listening!

Music used in this episode is royalty-free.  Also, none of it is actually by Men At Work …

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Episode 8: Space Marine!

Wow, that’s a whole lotta episode right there!  Well we had quite a lot to say in our review of the new Space Marine video game not to mention this week’s Battle Report featuring the Sisters of Battle.  That’s right people, we give Space Marine a thorough going over from top to bottom with review scores from all of us as a reward, yay!.  Plus, Bill dusts off the old ladies and squares off against Opy in a true test of the new White Dwarf Codex.  You won’t want to miss this one …

Plus don’t forget the usual great content including news and rumors and the Rules Of Engagement …

Play

As a side note, this is officially our longest episode ever and as fun as that sounds, we usually try to keep it under three hours, but sometimes the content just keeps on flowing!

  • 00:00:00  Episode 8 Intro and Contents
  • 00:02:00  The Round-up: What Have We Done Since Last Episode?
  • 00:20:38  This Random Time Period In 40k!
  • 00:45:00  Turn 8 Reviews: Space Marine
  • 02:15:44  Battle Report Info
  • 02:26:20  Battle Report
  • 02:43:44  Stratagem and Post Battle Discussion
  • 03:21:17  Rules of Engagement
  • 03:32:30  Thanks for Listening!

Links From the show:

For info on the Road to Mechanicon Tournament:

  • Northeast Gamers Hub: Forum

Most music used in this episode is royalty-free.  Additional track, “Titus’ Theme”, is from the Space Marine Soundtrack which you can buy on iTunes or Amazon MP3 (which, incidentally, is cheaper).

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Space Marine Multiplayer Details!

As some of you may have heard, THQ announced the multiplayer details for Space Marine at the recent Comic-Con in San Diego.  A lot of details were announced and I have to say it looks pretty damn good.  We will be talking about it in the upcoming podcast, but until then I thought I’d detail all the features in case you missed it.

Key features:
8 vs 8 Gameplay
8 Imperial Space Marines face off against their evil counterparts, the Chaos Marines.  It will have several game modes, two of them being Annihilation, which is basically a Team-Deathmatch, and Capture and Control, an objective based capture point mode.

3 classes:
Tactical Marines – Balanced build, armed with a multitude of weapons such as Plasma Gun, Stalker Pattern Bolter, Storm Bolter, Mechanicus Vengeance Launcher and Melta Gun.  In melee, this class wields a simple but effective combat knife.
Assault Marines – Close Combat specialists who can wield Chainswords, Power weapons, and Thunder Hammers along with side-arms like the Bolt Pistol and Plasma Pistol.  They make use of a jumpack to allow them to rapidly close on their enemy.
Devastator Marines – Heavy Weapons units who can be armed with guns such as Heavy Bolters and Plasma Cannons.  This is a ranged class that can vaporize units from afar.

Perks and adjustable loadouts.
Whichever class you choose, you are able to pick the weapon options before and perhaps during the game.  It will not be like Halo or Gears where you find weapons in the battlefield.  You can also pick Perks, a system popularized by Call of Duty, where you can pick additional abilities or upgrades for your character.  This allows you to fine-tune any class into your ideal Marine.  Of course, many of these options will be unlocked from multiplayer, so you will need to work your way up to your ideal fighting load-out.

Some examples of Perks are as follows:

Tactical Class Perks:
Teleport Homer – Allies re-entering combat can do so at your position, as long as you remain alive.  A great way to keep the pressure on the enemy.
Weapon Versatility – Allows the player to equip an extra primary weapon, truly exemplifying the versatility of the Tactical Marine.
Kraken Bolts – Bolter deals more damage to enemy Armor and can punch through targets.

Devastator Class Perks:
Feel No Pain – Increased resistance to damage from close-combat weapons and explosives.
Furious Stomp – Increased damage and area of effect when executing a stomp.
Heavy Bolter Coolant – Greatly reduced heat build-up for the Heavy Bolter

Assault Class Perks:
Blast Off – Engine exhaust when jumping away causes damage to enemies.
True Grit – Equip the Bolter in place of the Bolt Pistol, holding it one-handed.
Swordsman’s Zeal – Regain some health with each successful strike of the Chainsword.

Complete Armor Customization.
For some people, this is perhaps the most interesting tid-bit of information. Space Marine will allow of unparalleled customization for your multiplayer character.  First off, they will include a good amount of the established Space Marine Chapter and Chaos Legion looks that exist in the tabletop game.  One of them is of course the Ultramarines, who are the protagonists of the single player campaign.  Imperial Space Marines and Chaos Marines will have unique looks and armor sets, so they will be easily distinguishable on the battlefield.

Beyond that, you will have the ability to modify the look of several pieces of armor including: helmet, chest piece, left shoulder, right shoulder, left arm, right arm, left leg, right leg, and backpack.  Each one of these will have several different looks, and each can be assigned 3 different color options which are completely independent of the rest of the armor.  So you will not be locked into choosing a color theme that persists through the whole suite.  Each piece could be a completely different set of colors.  You can also modify the icons that adorn the armor in several places.  In all, there are supposedly 1.8 billion unique color/armor combinations in the game.

Overall, the multiplayer of Space Marine is looking fantastic.  Hopefully some kind of co-op gameplay will also be announced, I would love to see a co-op campaign or Horde mode in the game.  Want to see some of the features for yourself?  Read on passed the break. Read the rest of this entry »

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Sgt. Presto Chango

During the last podcast you may have heard me mention the use of magnets.  Sgt. Presto came about when I purchased the Space Marine Commander Box.  Inside the box there were a whole bunch of weapon load out options and I felt like I could use them all.  So not wanting to have to buy another 6 boxes to get all the loadouts I wanted, I went and purchased some Rare Earth Magnets.  Using some low level artsy skills, I was able to use green stuff and the magnets and along with pinning the wrist and guns.  I was then able to give Sgt. Presto a large variety of loadouts.  Also with using the magnets I am able to make an almost infinite amount of dynamic poses.

 

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The Dust Settles on Planet Shale

Ultramarines Hold Up

Sir, we have a problem ...

Opy and I were able to get one play test in before the Berks Spring Assault II.  It was a good battle right to the end.  The Eldar ended up winning by holding one objective and contesting the other.

At the start of the game I believe my deployment was a bit flawed.  I set my Thunderfire cannon too far away and I also failed to account for the victory points game style.  I was playing by normal 5th edition rules from the start and trying too hard to take out all Eldar troops so, at best, all they could do is tie.  By the time I was reminded about that, it was already turn 4 and much too late to take out the Avatar and the Wraithlord.

The Space Marines ultimately fell to the monstrous creatures as they were unable to take them out effectively.  All my Drop Pods came down just where I wanted them too and they were able to cut down some Eldar firepower.  The Dreads, after their initial turn, were then taken out with ease by the Avatar and the Wraithlord.  My Drop Pod with He’Stan was able to drop right behind the Wave Serpent and hit the rear armor.  Eventually they forced the Eldar to do an Emergency Disembark where He’Stan and the squad first blasted, then squished the Farseer with a Powerfist.

My scouts, sitting on one objective survived, a ton of Eldar shooting with their 2+ cover save(Camo Cloaks and Bolster Defenses).  When I was reminded about the game being all about victory points and not normal 5th edition rules I did get one turn of blasting the Wraithlord and I was able to get it down to one wound.  If only I shot at that thing more I might have been able to hold on.  Oh well.

My Tactical squad gets the MVP as they popped the Wave serpent the turn they came down and crushed the squad inside and the Eldar HQ.  The Space marines lost by only about 50 points so not too shabby.  A few minor adjustments in my deployment and play style and this battle could have gone the other way.

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Countering Evil

Ultramarines Group ShotPutting aside my extreme hatred for Opy and the Eldar.  I wanted to help him do well at the Berks Spring tournament, so I created a 1000 point Space Marine list to help play test his army.  The Space Marines were my first army from my early days of playing Warhammer 40k and I always liked the Ultra Marines from their look, their fluff, their everything.  There has to be a reason they are on all the boxes right?

I used this army before to win a local tournament so I thought I’d bring it back as I’m probably 90% sure I’d be bringing this list if I was headed to the tournament.

 

My list includes:

  • Forgefather Vulkan He’stan
  • A Drop Pod with a Dreadnought inside with Multi-Melta and a Heavy Flamer.
  • A Drop Pod with a Dreadnought inside with Multi-Melta and a Heavy Flamer.
  • A Drop Pod with a 10 man Tactical Squad.  Sgt with Powerfist and 2 marines with a Melta and Multi-Melta
  • A Squad of 9 Scouts.  8 with sniper rifles and 1 with a Heavy Bolter with Hellfire Shells.
  • A Thunderfire Cannon

My Idea with this army is to take out any troop transports as fast as possible and use the Dreads as an “in your face” distraction from the get go.  With Vulkan making all Meltas, Flamers and Heavy Flamers twin linked that should go pretty well.  If the enemy has any big creatures, I want to use the snipers and the hellfire shells to cut it down.  Then use the Thunderfire cannon to punch a hole in any troops he may have sitting on an objective and use the Tech Marine’s Bolster Defences rule to keep my troops safe.

Hopefully I can get together with him this week before the tournament so we can try it.  If we do we’ll be sure to bring you all the aftermath report (as long as I win).

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