Posts Tagged Tournament

Episode 11: Lucky Number Eleven

The Necrons! … can wait, sorry.  As mentioned before we’ve postponed our Necron blow-out until next episode to give us plenty of time to soak it all in for you fine folks.  Until then, however, we’ve got some great content here as we cover our day at the Mechanicon and finally get to our review of the Space Marine DLC: Exterminatus.   And maybe, if you’ve been good little boys and girls, you can catch a sneak peek (listen?) of next episode’s Battle Report.  Tune in and find out!

Plus don’t forget the usual great content including news and rumors and the Rules Of Engagement …

Play
  • 00:00:00  Episode 11 Intro and Contents
  • 00:02:00  The Round-up: What Have We Done Since Last Episode?
  • 00:18:46  This Random Time Period In 40k!
  • 00:36:39  The Mechanicon
  • 00:54:06  Battle Report Info
  • 01:01:13  Battle Report
  • 01:15:39  Stratagem and Post Battle Discussion
  • 01:28:39  Turn 8 Reviews: Space Marine DLC Exterminatus
  • 01:55:46  Rules of Engagement
  • 02:12:50  Thanks for Listening!

Links From the show:

Music used in this episode is royalty-free.

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Brave New Worlds Vs. Berks Gaming Club

Better late than never they say … which doesn’t apply all the time by the way, like for the antidote …

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Episode 1: A Podcast Has Landed

Has LandedIt’s here! It’s finally here! Get ready everyone, for the very first episode of the Turn 8 Podcast! It has been a tremendous amount of work but in the end, I think it was worth it.

Play
  • 00:00:00  Welcome to Episode 1 of the Turn 8 Podcast
  • 00:01:59  Personnel Introductions
  • 00:25:03  This Week in 40k!
  • 00:30:11  Discussing Berks
  • 00:54:05  Battle Report
  • 01:04:49  Stratagem and Post Battle Discussion
  • 01:14:12  Rules of Engagement
  • 01:21:14  Q&A
  • 01:21:53  Thanks For Listening!

Links From the Show:

Music in this episode is used under Fair Use or is royalty-free

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Berks Assault: Game 4

Opy Win'sThis is the battle report from my 4th game at the Berks Spring Assault.  I played against the second Chaos Marine player of the day, who had an exceptionally painted Khorne theme throughout his entire army.  I was playing Eldar of course though the list I brought to the tournament was slightly different then what I showed in my earlier post.

 

 

 

 

My list: Eldar

  • Farseer with Doom and Runes of Warding
  • The Avatar of Khaine
  • 5 Dire Avengers in a Wave Serpent with a TL Missile Launcher, a Shuriken Cannon, and Spirit Stones
  • 6 Jetbikes with 2 Shuriken Cannons
  • Vyper with Scatter Laser and Shuriken Cannon
  • Vyper with Scatter Laser and Shuriken Cannon
  • War Walkers with Dual Shuriken Cannons
  • Wraithlord with Scatter Laser and Missile Launcher

Opponent’s List: Chaos Marines

  • Daemon Prince with the Mark of Khorne
  • Chaos Lord with Mark of Khorne, Daemon Weapon, Melta Bombs, and a TL Bolter
  • 5 Khorne Berzerkers with 2 plasma pistols and a Skull Champion with a power weapon and plasma pistol in a Rhino
  • 5 Khorne Berzerkers with 2 plasma pistols and a Skull Champion with a power fist and plasma pistol in a Rhino
  • Defiler with 2 Close combat weapons

I personally play Chaos as well, so I am going into this game knowing what all of his units can and can’t do.  I see that besides the Battle Cannon on the Defiler, he has almost no ranged attack power.  Instead, all of his strength is in his melee attack ability.  I have the Avatar which can stand up to the Berzerkers without too much of a problem but the Daemon Prince and the Lord will be able to do a lot more damage.  My plan is to throw the Avatar into combat as soon as possible and tie up a few of his units for as long as I can.  Hopefully he can last a few turns and allow the rest of my army to pick off his mobility (the Rhinos) and destroy the Defiler.  If I can do this then my fast army can run circles around him and stay out of his melee range.  Yay turbo-boost and Flat-out! Read the rest of this entry »

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Berks Aftermath Teaser

Berks Gaming Club Cake

This is no lie

It is with bitter-sweet words that I write that the Berks Spring Assault II tournament has come and gone.  Those that read some of our earlier posts will know that the Berks PA Gaming Club held the event this past weekend on Saturday, May 14th.  50 players participated in 100 games of Warhammer 40k and from where I was standing (which was all over the place), everything seemed butter smooth.  My proverbial hat is off to Mike and his staff of helpers for making my first ever 40k tournament experience a truly great one.  I also want to call out all of the players that gamed that day for being a great bunch of people.  Everyone was social and friendly, good times were had by all.

OK now on to our stuff.  With the tournament behind us, Bill, Opy and I are now fully working on the very first episode of the Turn 8 podcast.  With so much content and information gathered at Berks it takes time to sort through it all so this is our teaser trailer of sorts.  I have an hour and a half worth of video, 215 pictures and four documented matches between Opy and his opponents to sort through.  Keep an eye here for more galleries of photos and our first podcast episode to air this weekend.  Opy also has a Battle Report blog post in the works and we will be making posts to our Youtube channel with a Video Battle Report on the “Battle for Planet Shale” (Opy and Bill’s pre-berks test game).  Additional videos showing the Berks tournament and a Video Battle Report from Berks will be coming in the next few weeks.

Until then, enjoy the photos!

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Countering Evil

Ultramarines Group ShotPutting aside my extreme hatred for Opy and the Eldar.  I wanted to help him do well at the Berks Spring tournament, so I created a 1000 point Space Marine list to help play test his army.  The Space Marines were my first army from my early days of playing Warhammer 40k and I always liked the Ultra Marines from their look, their fluff, their everything.  There has to be a reason they are on all the boxes right?

I used this army before to win a local tournament so I thought I’d bring it back as I’m probably 90% sure I’d be bringing this list if I was headed to the tournament.

 

My list includes:

  • Forgefather Vulkan He’stan
  • A Drop Pod with a Dreadnought inside with Multi-Melta and a Heavy Flamer.
  • A Drop Pod with a Dreadnought inside with Multi-Melta and a Heavy Flamer.
  • A Drop Pod with a 10 man Tactical Squad.  Sgt with Powerfist and 2 marines with a Melta and Multi-Melta
  • A Squad of 9 Scouts.  8 with sniper rifles and 1 with a Heavy Bolter with Hellfire Shells.
  • A Thunderfire Cannon

My Idea with this army is to take out any troop transports as fast as possible and use the Dreads as an “in your face” distraction from the get go.  With Vulkan making all Meltas, Flamers and Heavy Flamers twin linked that should go pretty well.  If the enemy has any big creatures, I want to use the snipers and the hellfire shells to cut it down.  Then use the Thunderfire cannon to punch a hole in any troops he may have sitting on an objective and use the Tech Marine’s Bolster Defences rule to keep my troops safe.

Hopefully I can get together with him this week before the tournament so we can try it.  If we do we’ll be sure to bring you all the aftermath report (as long as I win).

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First Amongst the Stars …

Opy's Eldar For BerksGreetings everyone, Opy here.  As Rich stated earlier, I will be playing in the Berks Spring Assault II as my main army, the Eldar.  While they are not my first 40K army, the Eldar quickly became my favorite back when their last codex came out in 2006.

I have been thinking long and hard about my army composition for the upcoming tournament.  I didn’t think the Eldar’s usual tournament build of Dire Avengers, Fire Dragons, Wave Serpents, and Fire Prisms would work as the rules for this event are a bit different.  For starters the Elite, Fast, and Heavy slots are all limited to 0-2.  In addition, the tables are only 4′ by 4′ and all of the missions use Victory Points (in conjunction with objectives and modified kill points rules).  These factors really forced me to think outside the box and after many, many lists I finally decided on one to try.

My list includes:

  • Farseer with Guide and Runes of Warding
  • The Avatar of Khaine
  • Dire Avengers in a Wave Serpent with Scatter Lasers and a Shuriken Cannon
  • Jetbikers with 2 Shuriken Cannons
  • Vyper with Scatter Laser and Shuriken Cannon
  • War Walkers with Dual Scatter Lasers
  • Wraithlord with Brightlance and Missile Launcher

I have a feeling this army will win big or loose big, depending on the first few turns.  My theme was to build up as many strength 6 shots as possible and to try and fit in some fun units I haven’t used in a while, namely the Avatar, Bikes, Vyper, and Wraithlord.  In all I have 44 strength 6 shots, 1 missile, 1 lance, and 1 melta (Avatar).  The Avatar can also provide some close combat relief as the small board will almost guarantee some hand to hand combat and the Farseer to be able to shut down any psykers I encounter.

I look forward to playing this Saturday and getting in some good matches for our battle report on our first episode.  See ya then!

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